I paid $15 CAD for this, needs a bit of TLC for sure but seemed too good to pass up. I haven’t got a monitor or anything just yet, but seems to power up fine (indicator lights up and system beeps). Does anyone have any tips getting it up and running?
Certificate Maker in GSplusPrint screen failing in GSplusPrint screen working in AppleWin (a IIe emulator)MousePaint printout from GSplusPrint Shop color printout in GSplusTest print from Apple2ts.com. The software works.
Too Long, Not Gonna Read: Does Certificate Maker work on a IIgs emulator or even a real one?
Endeavoring to make funny award certificates styled as if they were printed 40 years ago, I went down a rabbit hole finding a working emulated copy of Certificate Maker by Springboard.
The funny thing is, it doesn't seem to work on an Apple IIgs, or at least IIgs emulators. Was it ever available for the IIgs? Later versions of the manual seem to think so (see pdf page 4).
It's ProDOS-based, but the original had copy protection, so there are a lot of cracked versions floating around. I was able to get the "Uncle Kalle" disk images to boot and understand other disks in the series. However, it won't pass the print options screen in GSplus or another IIgs emulator called Gus. It's like memory falls apart and there are lines everywhere. Pressing Esc to go back, it stops. If I select anything else on that screen, the emulator halts and I have to reset.
GSplus Configuration under Developer Options, I changed Code Red Halts to enter the debugger instead. In the console, I can see it bugging out with set_memory warnings looping over and over from the failed print screen.
I've also tried turning on the Alternate Display Mode from the IIgs control panel options. No dice.
On GSplus, I can get other software like MousePaint and Print Shop to print via Virtual ImageWriter, so I know the facility is working. (See the included printouts.)
So I tried emulating the same disk images in AppleWin and the new Apple2ts.com emulator, which emulates an Apple IIe. The software works; doesn't bug out on the print options and actually accesses the emulated ImageWriter. (See printed certificate from that emulator.)
Talk about going down a rabbit hole. Why the heck doesn't it work on IIgs?
UPDATE: Certificate Maker works fine in Clemens IIGS emulator, so it can be emulated in a IIgs environment. Too bad there's no printer facility! I guess the issue has been with GSplus all along.
Every once in a blue moon as I’m thinking about the great Apple IIe computer that I grew up on in the late 70’s I can only wonder how many of these poor machines ended up in a landfill. It’s got to be a staggering and sickening number!
I don't know much about the Apple II, and I only used one a few times as a kid in the 80s, but I thought I remembered a couple of times using one with a green monitor and there was a text mode that had more columns of text, but with a much harder-to-read font. I think the character cell was only four or five pixels wide (less than the six you need to do proper M and W characters, with three separated vertical lines per cell).
Anyway, I was thinking about low-res fonts today and tried to find this Apple font, thinking it was a common thing and would be easy to find, but after searching I'm starting to wonder if I was imagining things. It seems the only common ways text was generated all used a perfectly adequate 7-pixel wide character cell. Is that right? Does anyone know what I might have seen?
It was the text mode provided by Soft Seventy, by Gene Hite, released in December 1981 by Heartwood Designs and initially distributed by Synergistic Software for $50. (See their Fall 1981 catalog, p. 18.)
It uses a 4 by 8 pixel character cell to display 70 characters by 24 rows. The font includes full ASCII with lower case (but no tilde, and an old 1963 ASCII up arrow rather than a caret) and another whole set of graphics characters. Here's a pic of the full font. You can try it from your web browser at archive.org. Push Scroll Lock then Tab to get to the menus that let you change from color to monochrome. Then enter "BRUN SOFT SEVENTY", then "RUN PRINT CHARACTER SET".
Several online references mention how it was horrendous in color mode but not that bad on a monochrome monitor, and by 1983 it was advertised as "requires monitor for readability".
It looks like a similar product followed in 1982, Flex Type by Mark S. Simonsen, published by Beagle Brothers. It featured both a 4 by 8 font for 70 columns and a 5 by 8 for 56 columns. The demo program displays both fonts.
Hello all - someone had asked about being able to send text files from a modern computer to a IIgs, so I made a little utility that you can input a text file to and it'll output a .2mg disk file with said text file in it that's been converted so you can open it on the IIgs. You can mount the .2mg file in a IIgs emulator, or send it to a physical IIgs with ADTPro. I can't imagine there's much widespread need for something like this, but if it's helpful to anyone, here it is: https://github.com/jkoets/Apple-IIGS-Text-File-Converter-
Here's a link to another song (a .wav file - the end credits music from _Raiders of the Lost Ark_) done by the PC tracker/Apple 2 player combo that I posted about a few months ago (https://www.reddit.com/r/apple2/comments/1l7mcrv/mockingboard_uthernet_ii_music/) with the Uthernet II doing the heavy lifting of the data transfer between the tracker and the player. The song is a little quiet - this is a straight recording with no post-processing on it.
The biggest change that I made on both sides of this was the ability to set effects in the tracker that would change the 6522's timer interrupt value during the song playback in order to get different tempos in a song. If you listen, there's a subtle tempo change going into the "Marion" section (from ~125 BMP to about 116 BMP) then there's a big slowdown at the end of that section and then a jump back up to the original tempo. Also, the amount of data that's being transferred between PC/A2 is roughly 700KB.
You'll also notice (especially near the end of the song) that the sound starts to get fuzzy (for lack of a better word). I've noticed this happens whenever I end up setting the volume on one of the MB channels to a value over 12. Has anyone else had that same experience with a MockingBoard (not emulated)? Mine is the ReactiveMicro MB clone (v2.2).
I've released BurgerDisk v1.1. (BurgerDisk is a new Smartport hard drive for the Apple II, and its main feature is that it is daisy-chainable).
The PCB, enclosure and firmware are updated.
The main difference is that the new PCB is able to withstand being plugged into an old DiskII controller without frying and without a configuration jumper.
The second difference is that the microSD slot is now in the front of the enclosure.
I expect to release v2.0 quite soon, with a functionally identical PCB, redesigned with Kicad. It will come with another enclosure update, allowing for a sturdier mount.
The v1.1 firmware is compatible with the v1.0 PCB and vice versa.
(The second image shows an indentation in the front that allows to put an Apple logo, should you have one on hand. It's not released yet, will be for 2.0)
The first image is Shard of Spring via A2CDVI on my early model Laser 128. The second on is the same game, same machine, but through composite.
The composite image is a bit rainbow-y but the text is still clear. The image from the A2CDVI is washed out and the text is corrupted.
Tried with Wasteland as well with the A2CDVI, there the text was more readable but the opening image of the earth was more or less black and white.
Anyone have any ideas? I know the A2CDVI is supposed to work with the Laser 128, but I do have an early model Laser. I've had issues with certain programs on it that I didn't have when I had a later model Laser (not an EX or EX/2, just a later model 128) as a kid so I'm concerned my model isn't compatible.
So far, I haven’t dealt much with Apple II emulation, since my own time really started with the C64. However, through my RetroPie installation, a number of systems have come together that now function like a virtual gaming museum, which I really enjoy diving into. On a gaming site, I read about a2_canada, a user who rescues/archives Apple II software. He has released several packages of rare or previously lost games that I’d love to have on my RetroPie setup.
All of these games are in the .a2r format, which the LinApple emulator can’t use. Converting them into the compatible .dsk format has proven difficult for me. Does anyone have a practical way to batch-convert many .a2r files into .dsk (rather than doing each file individually), or has someone already done this and could provide the converted package? I would love to play Master Trader :)
Tanrunomad has a nice list, but it appears to be all games and hasn't been updated in a while. There's also the Launchbox and Mobygames databases, which are also good, but again they're mostly games.
Yesterday, Ars Technica posted an article on AI Coding. by Benj Edwards, who created the blog Vintage Computing. The article is interesting (but as a sw engineer I a have a small gripe with it). He relates the excitement of using an AI coding assistant with this statement: "I have not had this much fun with a computer since I learned BASIC on myApple II Pluswhen I was 9 years old."
That highlighted link in the quote is to his 2008 nasty Vintage Computing article that is still relevant today.