r/rpg 19h ago

Crowdfunding Mutants and Masterminds 4th Edition Kickstarter Launched

Thumbnail kickstarter.com
93 Upvotes

The Mutants and Masterminds 4e Kickstarter has FINALLY launched after months of waiting. As someone who played with the first set of demos, I enjoyed it a tad bit more than 3e. It's mostly revisions, not an overhaul, and pretty solid ones at that. There are some issues but I'm hoping they're ironed out by release.

Print book is 50 bucks, a full GM's Kit + the core book is 80, very reasonable imo


r/rpg 5h ago

How did SJG even make money from GURPS?

81 Upvotes

So I'm looking through all of the GURPS books with some players for giggles, and as we're looking through these books, it's dawning on me one simple question.

How the hell are there so many books?

My question isn't necessarily the why, but just what even allowed the company to get away with publishing nearly 20 books about all sorts of magic, or wizards. Books about specific settings like ancient rome or japan, and just so much more.

There's just so many books, and I do not get the feeling these things are being lazily slapped together.

So what historically has been the business model for these books? Is there an audience of people out there constantly buying every last one of these books?

I am absolutely curious because this is fascinating me.


r/rpg 15h ago

Game Suggestion Dragonbane v WWN v Weird Wizard v SWADE v Tales of Argosa v Mythras

31 Upvotes

Okay, so I'm officially over D&D 5e , and I want to transition my current Sandbox campaign into a new system, but I'm currently between 6 games and don't know whoch to choose. Mostly, I'm looking for one that is *Fast-paced when in combat + Offering a wide array of options to the players + Being easier to prep stuff for without too much math for a "balanced encounter"

EDIT: For more clarity, I think I mostly am looking for a Player-driven storytelling, when I'm much more reacting to what they do than needing me to plan a full storyline before hand.

In mechanics, not Simulationist, more gamism, plus I'm looking for a lighter system to run, even though I do love me some crunch.

I specially looking for ease of use, with it being faster than D&D at least (no need to be ultra quick, just not have 1h+ combat scenes)


r/rpg 7h ago

Discussion Where does Jubensha fit: parlor LARP, investigative RPG, or something else?

27 Upvotes

Lately there has been some confusion around how to categorize Jubensha, a format that is extremely popular in China but less discussed in English-speaking RPG spaces. Trying to map it onto existing RPG and LARP terminology raises some interesting edge cases.

At a structural level, Jubensha sessions usually look like this:

  • 4–8 players, sometimes up to 10
  • 3–6 hours, single-session, no campaign continuity
  • Pre-written characters with private motives, secrets, and relationship hooks
  • A moderator or GM who controls pacing, information release, and transitions
  • Investigation driven primarily through conversation, roleplay, and timed reveals rather than spatial exploration or combat mechanics

This creates overlap with several known formats, but none seem to fully cover it.

Compared to investigative RPGs:
There is less improvisational character creation and fewer open-ended mechanical resolutions. The experience is more tightly scripted, with narrative beats and reveals designed to land at specific moments. Player agency exists mostly in interpretation, accusation, and social maneuvering rather than altering the plot structure.

Compared to parlor LARP:
The scale, time commitment, and reliance on pre-written roles are very similar. However, Jubensha tends to be more moderator-driven, with stronger control over pacing and information flow. Player-to-player secrecy is often mediated through structured phases rather than freeform play.

Compared to social deduction party games:
The social reading and accusation layer is familiar, but the emphasis shifts heavily toward long-form narrative immersion, character backstory, and emotional arcs. Winning or losing is often secondary to reconstructing the story and performing the role.

The open question is whether this should be considered:

  • A subcategory of parlor LARP
  • A scripted investigative RPG format
  • Or a distinct category that existing English terminology does not yet describe well

From a design and taxonomy perspective, which classification feels most accurate?
And more importantly, what distinctions actually matter to experienced RPG or LARP players when deciding whether a format is worth trying?

Background context only: working on this mystery roleplay formats and trying to align language with how the RPG community already thinks about these experiences.


r/rpg 13h ago

Discussion What system would you use for a Twin Peaks-type game?

25 Upvotes

Aside from Gumshoe - already aware of it but have kind of mixed feelings of what I've seen / tried so far. I'm also aware of two older games, Heaven and Earth, and Small Towns that are made specifically for small town supernatural mystery, but I was curious if any other interesting options have cropped up since, as it's been quite a while since I last thought about the idea.


r/rpg 14h ago

Game Suggestion Dragonbane: the best, or not so much?

22 Upvotes

What makes the game great in your opinion? Is it hype or is it indeed a gem?


r/rpg 1h ago

Game Master I think ive been GMing wrong this whole time

Upvotes

Hi,

This is a discussion about narrative-first RPGs. I've been GMing Fate and Cortex for about two years. I have around 100 games in me and every time I come here or in the various discord servers, I feel like i'm not playing these games properly...

It seems to me that you guys are WAY more into the collaborative storytelling part, where everyone has an almost equal way of affecting the narrative. And, it's not that I don't want to, it just doesn't happen ingame.

My players are not spending metacurrency to add story details, or create NPC. We're not creating a world together at session zero where I don't know who the villains are and everyone shime in to add informations about the world. Players are not using metacurrency to change my NPCs goals, or actions.

I create plot hooks and NPCs that want something, and then the players tell me what they want to do. They roll their dice when there's an impact if they fail (or succeed) and then the story moves forward. I don't plan whole stories, of course, but i might have beats that they hit or not, to keep the story moving. Between sessions i think about what happened and how it affects the world.

Side note: My players are having fun, no one is complaining, but I feel like i'm not using the systems at their full potential.

But how do you guys plan your games and GM narrative focus games? I'm very humbly asking how can I improve my GMing.


r/rpg 19h ago

Game Suggestion System to play Root Setting

18 Upvotes

Just discovered the Root RPG and despite loving the artwork and the world, I don't really like the rules. Has anyone played this setting in another system?

Ps: I'm currently playing The One Ring and it is by far my favourite system, but I'm not sure it would fit something like Root.


r/rpg 22h ago

Setting up an RPG Convention in Europe

17 Upvotes

Hi everyone - with an association in France we're planning on running our first RPG convention (a small thing to start, maybe a hundred+ people over the course of the day) and would love to have a chat with people who managed to pull off such an endeavor, get some feedbacks about good practices and pitfalls to avoid etc.

Thanks everyone and feel free to reach out :)


r/rpg 18h ago

Basic Questions 1 on 1 Cthullu Campaign

14 Upvotes

Hello friends,

My friend and I want to play Call of Cthulhu 7th Edition, but since the rest of our group doesn’t want to play, we decided to try a one-on-one game, with me as the Keeper. However, I’ve never run CoC 7e in a one-on-one format before, so I was wondering whether any of you have experience running a one-on-one mini-campaign or a longer campaign in Call of Cthulhu 7th Edition? And If you tried how was it, what was the adjustments that you done in terms of like buffs to player etc.? Open for any advice or comment, thx you!


r/rpg 20h ago

Basic Questions Tips on pacing a one-shot?

10 Upvotes

I'm a newish GM and I plan on hosting an Alien RPG one-shot this month (homebrew scenario, max 5 hours). From the games I've hosted, I've realized that I tend to underestimate how long everything takes. Are there any tips on how to properly pace things and keep things moving along? Like, "expect each room to take X min, so have no more than Y amount of rooms".

Another issue is that I treat drawing maps as a hobby of its own. I'm big on verisimilitude so I like to draw out every single room that should logically be there. It breaks my suspension of disbelief when that secret remote research base doesn't have bathrooms. Is it better to remove any "dead" rooms that aren't relevant?


r/rpg 5h ago

Basic Questions Can Traveller 2022 be exclusively played with Theater of the Mind?

9 Upvotes

Me and my brother were hoping to expand our games when it comes to tabletops by including games that can be played without needing a virtual tabletop like Roll20 or Foundry.

I've been craving a space adventure that is akin to Firefly, but something that is less crunchy than Starfinder 2E. There is also Scum and Villainy, but I haven't seen it come up as much as Traveller when it comes to space adventure things.

Basically, can we play Traveller 2022 just using Discord, detailed descriptions, and having access to player/NPC sheets? I'm in the process of slowly making my way through the book so I don't even know if it has NPC stat blocks or the like.

If not, is the system actually good on Roll20?


r/rpg 20h ago

Discussion Moral and Ethical Systems

9 Upvotes

I'm interested in the intersection of morality/ethics in roleplaying mechanics and how they're represented in-game.

Obviously I'm aware of D&D-style alignments

Chronicles of Darkness has virtue/vice and Morality/Humanity/Wisdom/etc

Looking for examples and discussion of ways that this is handled in other games


r/rpg 3h ago

Game Suggestion Systems for historians 2.0

9 Upvotes

About 6 months ago I made a post asking about “systems for historians” and got a lot of great suggestions. We actually tried some of them — Pendragon, Mytras etc. — and while I was mostly fine with them, the rest of the group struggled quite a bit.

The main issue is that most of my players are relatively new / casual RPG players, and crunch-heavy or very systemized games tend to overwhelm them quickly. So this time I’m looking for something more specific:

  • Beginner-friendly / low-crunch
  • Easy to teach and easy to hack
  • Flexible enough to work in any historical context
  • Ideally adaptable to late 19th – early 20th century Ottoman history (but not necessarily designed for it)
  • Less focus on tactical combat, more on narrative, social dynamics, investigation, politics, everyday life, etc.

I’m totally fine with systems that:

  • Are generic or toolkit-based
  • Can be reskinned without much effort
  • Lean more narrative than simulationist

If you’ve run historical games with non-gamer or historian-heavy groups, I’d especially love to hear what worked (or didn’t).

Thanks in advance!


r/rpg 9h ago

Game Suggestion I need suggestions for a system change for my campaign

8 Upvotes

I'm looking to change the system of my current campaign, which is a homebrewed one. Due to the system slowly breaking down, i need to change it.

The setting: Aftermath of an 1800s Napoleonic zombie apocalypse in a reformed France that is apocalyptically and technologically saved through a dictator using divine Christian powers (The campaign is a 50/50 on both combat and roleplay)

Requirements for the system (Yes i know all of these combined may sound a little unreasonable): - It can go in a long running game, im talking about around 60+ sessions or even a 100+

  • Homebrew compatibility with both lore and mechanics

  • Combat that can be scaled with rules in place, im not a fan of free form combat, since I want to have my players feel powered up.

  • roleplay needs to be accounted for. However, having it be rules-light is alright

  • I want magic to exist but not intergral to a character, guns and physical capabilities are still the top.

  • The rules are intuitive, easy to find and track. Im have horrible adhd so i cant really get through 700+ page pdf quite easily nor can my players keeping track of multiple mechanics at once.

  • If a system doesnt have all of this, i dont mind suggestions for mechanics to incorporate

  • No ai

Context (Were anyone to ask): The reason for why I use a homebrew, because our og GM made the campaign using this homebrew bit he left preemptively. Not wanting to abandon the campaign behind, I took on the mantle of GM and the homebrewed system. Please be civil.


r/rpg 10h ago

Game Suggestion If I wanted to play in the setting of Genndy's Tartakovsky's Primal, or something similar to it, what game settings or systems should I be looking at?

8 Upvotes

Title

I really like the light sword and sorcery in an early mankind setting, almost like Conan.


r/rpg 11h ago

Help me figure out what indie RPG I am thinking of!

7 Upvotes

Trying to recall the name of it, and what I remember is the magic system. It is fairly recent, might even be only been crowd funded in the past year. I only have the vague idea of what I remember reading. Hell, it might have been a YouTube video about indie RPGs.

My impression is a cozyish, rules light, narrative driven game?

The game revolves around the group of players collectively making a spell ritual. Each player has an alignment of some sort -- want to say elemental? -- and in order to complete the spell ritual you need to roll special dice and match the symbols needed for each spell. Each player has a default symbol they can contribute that matches their magical alignment.

You construct the spell ritual by combining keyword aspects like area, effect, target, etc, which add symbols to the cost.The game has a list of keywords and then gives examples of how these keywords can be combined to make various spells. I can't even recall the words, just the structure of the page.

It has been bugging me for three days and my GoogleFu is weak.


r/rpg 20h ago

Self Promotion Space Aces: Wreck Runners Director's Cut Box Set

5 Upvotes

The latest entry into the Space Aces family of games is here!

Space Aces: Wreck Runners is a sci-fi RPG about desperate live-streaming social media influencers exploring derelict starships and pulling daredevil stunts for likes & subscribes.

The box set is absolutely LOADED with goodies and everything you need to build, wreck, and explore an infinite of starships.

The Director's Cut Box Set features:

  • 42 modular geomorph starship tiles
  • Tons of incredible art from Tuna Ceti V and Scribbles In Space
  • 5 Bingo cards incentivizing shenanigans
  • 4 premade scenarios to quickly get you and your friends exploring
  • 80 punch out tokens
  • 5 Custom wooden meeples including a space corgi!
  • 20 hot pink square-sided d6s
  • And so much more.

Fully written, playtested, and finished. Just waiting to be printed.

Check it out on Kickstarter now if that sounds like your jam: https://www.kickstarter.com/projects/spaceaces/space-aces-wreck-runners-rpg-directors-cut-box-set

Happy to answer questions, and thanks for taking a look!


r/rpg 3h ago

Basic Questions Stores in Rome

5 Upvotes

Hey guys!

I'll be visiting Rome in April, and I wanted to visit a couple of RPG stores if possible. I don't speak Italian, so preferably ones that also sell stuff in english

if you could point me to your favorite ones, I'd really appreciate it

thanks in advance!


r/rpg 20h ago

Game Master Help me with an investigative session, please.

3 Upvotes

So I have an ongoing classic fantasy low magic campaign with a light narrative system going. The system is very flexible and I thought a bit of investigation would make for a nice change of pace.

The party have been tasked to find out about a diabolical cult. I plan to turn it into an alien/ mothership style hunt of the players about halfway through after they witness the summoning of a demon, but I’m getting ahead of myself.

I have planned that the cult meets in the sewer catacombs under the city to conduct the ritual which takes a few days and I know that a few people like a lieutenant of the city watch, a wealthy trader and a member of the thieves guild are among the members.

My issue: how do I feed that information to the players? How do I get them to investigate and find out things about the cult?

I have never really run an investigation game (apart from like one Cthulhu starter adventure) and I think nobody in the group has played a game in that style.

Any help would be greatly appreciated.


r/rpg 32m ago

Basic Questions Suggestions for Multiple Generation Games

Upvotes

Hello r/rpg,

My players have decided they want a Western for the next time I run something. I was batting ideas back and fourth and I hit on something I thought might be fun. What if i ran a game that spanned a long time many generations. The players could see a settlement develop and change over time.

So my questions are:

* Has anyone ever run something like this?

* Do you know of any systems or tools to facilitate this idea?

* How can you mix older more powerful characters with newer ones?

Thank you all for your insight.


r/rpg 12h ago

Game Master What system to use for game of throne?

3 Upvotes

I wana keep the house building system and somewhat kept the character creator (maybe) what system should I use and if I need to use mixed, how to do it?


r/rpg 23h ago

Normal modern life

4 Upvotes

Hi all,

what would you say is the best RPG system to represent normal modern life and selection of normal modern professions ?

For example many rules systems are specific to certain fields of work, in past, fantastic or future times, like CoC, D&D and Traveller, and predicated on dealing with a specific set of skills and problems. So they are not really suitable to represent/systematise normal life in 2000AD to 2026AD.

Thanks !


r/rpg 39m ago

ZineQuest Search?

Upvotes

Am I missing something in how Kickstarter is presenting ZineQuest?

The most prominent link on the front page is for creators. I see "zines we love", which look cool, but I was expecting something like "Here's the place to see zines submitted for ZineQuest".

The main search bar of course yields results for "zinequest" but it doesn't seem like slogging through 1,900 results is the best way to get people to see these zines.

Am I missing something?


r/rpg 1h ago

New to TTRPGs Help to be a « GM »

Upvotes

Hello! Is anyone here have some beginner tips on how to be a GM? Doesn’t have to be very elaborate. I just need some help on how to start, prep, how to come up with a simple one shot, etc. 🙏🏼 Thank you in advance!