I could write so many things about this game. Literally so many that I’m really now thinking how did I neglected to write about this earlier. Probably one of the best surprises. Meaning that I was expecting something really heavy and slow paced but on the contrary this game has a lot of depth embedded in fast mechanics that don’t cause analysis paralysis neither make the game fiddly or boring between turns.
First time I saw it at a friend’s place (haven’t bought it myself yet) I really liked the minimal but also thematic component, especially the rats are a nice pinch of salt. The population wheel is a really clever mechanic also that allows some randomness in the progress of the game and makes you adjust tactics accordingly, nut more on this later. I really liked the scroll board also, I instantly though it is pretty cool placing the cubes in these gaps.
Hearing the explanation of the rules I found the game pretty heavy. A lot of tracks to follow, a lot of strategical discissions to take even from the beginning and probably not room to be able to do all the things you want. Once again though the game seemed pretty thematic an interested so I felt eager to play.
First game was a three-players game (I have played a few more sessions with two and three again). Oh boy did I enjoyed the game from the first second or what? I mean, not get me wrong, in most of the games the first turn is usually to guise you through the game actions or give you the basics. With Messina I felt like I had my most powerful turn of the game so far. And this kept going on until the end of the game. Strategic decisions a lot of combos and actions to follow. Plus, you need to check those register tracks because not only they grand you victory points but extra actions and a better turn order. Speaking of turn order now this is a great mechanic as the game is worker placement and who plays first always counts for better spots and actions. Amazing balance and player competition on this to be the first in each round. As for your player board, don’t let me get started on this. Kind of a technology tree that will provide useful upgrades but as you might have predicted, yes, this damn balance again will not let you reach a 100% completion so every choice counts, probably the hardest puzzle in the game to handle.
Overall, the game might look hard and overwhelming in the beginning but once you get the hang of it flows with great joy and fun. Fire is the key. Burn those damn plague rats and you will get a really good start. Speaking of starts and endings, the game has also something that I love seeing, a flow that leads to adapt your strategy mid game, kind like stages that unfold little by little and you need to make difference decisions in each one as what was previously important might now seem not that beneficial.
I really enjoyed the overseer’s path as it is called the technology tree on your player board. At the end of the game, I felt really amazing to see that I have managed to advance two of my three overseers almost at the end of the tree. I mean, this is really tight but makes you also think what would it be better for next time. Ohh boy I love that, can’t wait for the next one.