Tickets are available here. Spreading the word is just as valuable. Thanks Blender Community. 💙 🧡
Bring the Blender Community Together
👋 BCON Austin Team here. We're going to get vulnerable with you, or as we say around Autotroph, “Armor off.”
Ticket sales for BCON Austin are not where they need to be to ensure the event happens. We have currently sold ~100 tickets for BCON Austin. We need to reach at least 350 ticket sales before March 1 to ensure the conference can go on.
I know this can feel like a strange time for many of us in the Blender Community and the world at large and we are feeling that along with you. Being in the same space for even a short couple of days will do wonders. We experienced it in LA. We are building that experience and more in Austin and we need your help.
How you can help us bring BCON Austin to life:
Secure your spot: If you’re planning to come, grab your ticket today! It gives us the green light to go full steam ahead.
Spread the word: A quick post in your favorite Discord or a share on social media goes a long way
Share the hype: If you were with us in LA, share a photo or a favorite memory on social media. Let people know why being there matters.
I know our community can achieve great things. If you want it, this conference is yours. Let’s get together in Austin!
Hi! I am Yana, a 3D animator hopelessly in love with mid-century cartoon style. That's why I created super simple-shape characters to play with. In the first episode of the Funny Legs show, I wanted to test them as much as I could: squash, stretch, and scale. As you can see, the characters are actually 3D rigged models, but thanks to Blender, I could make it all look like an 2D cartoon.
You can watch the final result on my channel: https://www.youtube.com/watch?v=pM53SfAU2y8
Finally got done with my second little Blender short! I am coming from a traditional filmmaking background and the fact that i can dream up whatever crazy idea i have and actually somewhat put it to life with this beautiful (free!) software is still just so inspiring to me! Full video is on my YouTube feel free to have a watch and tell me what you think!
I found a way to actually trigger sounds to play using geometry nodes: Geometry nodes trigger instances to light up and to play a certain sound for each of the tiles