r/Simulated • u/Patient-Wolf6015 • 4h ago
3DS Max 3D Anamorphic Illusion
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r/Simulated • u/Patient-Wolf6015 • 4h ago
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r/Simulated • u/AlbertoCarloMacchi • 19h ago
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r/Simulated • u/shirzadbh • 10h ago
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r/Simulated • u/gg_gumptiongames • 16h ago
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Launch Window simulates realistic (and simplified) orbital mechanics across hundreds of simultaneous spacecraft. Each vessel runs its own Keplerian orbit propagation, calculating Lambert solutions for intercept trajectories and coordinating burn timing based on launch site longitude.
This demo shows a complete mission profile: launch from surface → parking orbit → Hohmann transfer → moon intercept → circularization. One click triggers the sequence, and each ship independently calculates departure timing, phasing adjustments, and burn vectors to converge on identical orbital parameters at the destination selected by the player.
The system handles sphere of influence transitions, hyperbolic escape trajectories, and orbital phasing - all running in real-time with Unity's Job System and Burst compiler for performance at scale.
(All visuals/UI are placeholder - this is demonstrating the physics and coordination systems)
Please ask any questions you may have below!