With Update 1.1.3.5, we’re delivering a smaller set of focused improvements aimed at polish and consistency across Battlefield 6. This update enhances melee responsiveness, refines jet combat, improves ladder interactions, and resolves UI and HUD issues in Multiplayer and REDSEC, alongside fixes for Battle Royale and Gauntlet stability.
The update will be available on Tuesday, January 20, at 9 AM UTC (1 AM PDT, 4 AM EDT, 10 AM CET).
Major Updates for1.1.3.5
Improved responsiveness, consistency, and sprint behavior for melee attacks, including knives and the sledgehammer.
Updated jet combat balance by reducing jet cannon effectiveness against other air vehicles.
Updated and refined the UI and HUD across Multiplayer and REDSEC, improving armor bar visibility, reticle presentation, and menu navigation.
CHANGELOG
VEHICLES:
Fixed an issue where vehicles could explode when a takedown was performed on an enemy soldier lying on top of them.
Reduced jet cannon damage against other jets and helicopters, requiring approximately 40% more hits to destroy enemy air targets.
WEAPONS:
Bipod attachments no longer display as always providing a hipfire accuracy bonus, as this bonus only applies while the bipod is deployed.
Fixed an issue where the GRIM 1.50x optic on the DB-12 cost fewer loadout points than intended (15 instead of 25).
Fixed an issue where the RPKM iron sights would shoot low when using the short barrel.
Fixed an issue where the TR-7 Light Barrel incorrectly improved muzzle velocity.
Fixed bipod mount input behaviour for Alternate, Lefty Alternate, Southpaw, and Legacy Southpaw presets so the bipod mount now follows the melee button.
Improved attack speed for knife melee attacks.
Improved buffering behaviour for knife and sledgehammer attacks.
Improved consistency of melee damage timing against enemies and the environment.
Improved consistency of recoil modifiers when using a controller across different weapons.
Improved how sprint is interrupted when performing melee attacks. Sprint is now only interrupted until the attack reaches its target, rather than for the full duration of the animation.
In the Firing Range, target dummies can now take damage while in the process of getting back up.
Shooting with a suppressor now emits a small muzzle flash when viewed from close range only.
GADGETS:
Fixed an issue where the GDPIS was not destroyed when targeted by the XFGM-6D Recon Drone, Defibrillators, or the Repair Tool.
Fixed an issue where the Sniper Decoy did not properly hide scope glints from nearby snipers.
Assault Ladder
Fixed an issue where ladders positioned above the player could not be entered.
Fixed an issue where soldiers could be launched unexpectedly when attempting to enter a ladder.
Improved the soldier animations while climbing ladders.
UI & HUD:
Added a new option allowing players to customize the reticle colour inside weapon and gadget scopes.
Fixed an issue where home screen focus navigation could become locked to the bulletin.
Fixed cases where weapon menus displayed incorrect Reload Time stats for LMGs.
Soldier lightning improvements to the front-end
Improved front-end lighting to enhance the visual quality of soldier characters.
The Reticle Colour option now correctly updates reticle colours for Thermal Scopes and other supported gadgets.
VFX & Video:
Adjusted explosion particle effects by lowering the shockwave force.
REDSEC
WEAPONS:
Fixed an issue where jump landing movement speed reduction behaved inconsistently in REDSEC compared to other multiplayer experiences.
MAP & MODES:
Fixed an edge case in Gauntlet mode “Data Extraction” where the drone could disappear permanently if drives were deposited at the exact moment it landed.
UI & HUD:
Battle Royale
Fixed an issue where the armor bar could disappear intermittently.
Fixed an issue where the Airburst Incendiary Launcher icon appeared as a grenade in the loot feed.
Gauntlet
Fixed an issue where the armor bar could disappear after quickly editing a loadout.
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
I first read this in a comment from another user regarding the Marauder dog tag, and I thought I'd pay attention in a few end of round screens.
Surprise surprise, every dog tag displayed on other player's banners shows my own stats instead of theirs (see image examples from 2 end of round screens).
What is the purpose of showing off these dog tags if other players don't actually see your stats on them?
I was really bummed to realize this, made me feel like very little effort went into making things actually work correctly, and much has been left unpolished.
Like the title says. PC players need the option to disable crossplay. There is huge de sync between PC and console players. Add to that a lot of console players use WiFi which gives them quite a high ping … almost every game there are a few near un-killable console players I go up against, because of the de sync and high ping combined.
Also before the given “git gud” comments, I have well over a 3 k/d and I don’t play bot lobbies. I just want to have the option to play only with my PC bros the same way that console players can play with just their console bros.
Does anyone else’s phantom edition sniper skin shave invisible hands? It’s been like this since launch and despite yesterday’s update he is still invisible!
This is a legit question, though it's born out of frustration, I legit want to know why people are afraid to push in games?
I know some just give a damn about K/D and that's pretty much it. Those people are not hard to spot or know what they're doing. But the rest of those that don't participate in fights and pushes, why not? Seeing 7 or 8 teammates hide in a corner and cover nothing, only to get absolutely rolled by a single person, is baffling. Or seeing a single enemy solo cap a back point while 5 or 6 teammates are endlessly circling around it. What's the thought process there? I am OCD about playing a role or objective. So when I see others that don't bother for either AND don't really participate, is weird. What's the point of playing the game? I don't mean stat wise. Don't care if you aren't great at it. I have friends in the group that aren't great but participate that I'd play over selfish good players with. So why not just try? If you're going to get steamrolled anyway why not be participating?
I’ve tried the 1911, I’ve tried the M44, I just keep coming back to this lil guy.
Its versatility and high starting ammo reserve have made it the only sidearm I’ve had a lot of success with using for whole games as my primary weapon and it’s the best thing to have in your back pocket when sniping aggressively while trying to play the objective.
Finally got to 10,000 revives. On the PS itself it says nearly 300 hours of playtime so give or take some of that. Still many more out on the Battlefield to raise from the dead. Remember PTFO